Bite the Apple

It's not just a computer store, Public
Rela-tions Senior Manager Takashi Takebayashi assures, as the crowd
moves through the second floor of the Apple Store, Shinsaibashi.
It's more than just a place to buy a computer. I think we're
providing customers with a completely new experience, a place where
they can feel comfortable I think it's kind of like a theme
park.
Pretty audacious, even as far as PR hyper-bole
goes, though the heavy crowd wandering the floor seems wont to agree.
Children test games and bounce on oversized spherical chairs in
the Kids' Corner as a couple tests out digital cameras in the peripherals
section as a workshop winds down in the 25-seat theater area. To
the right, students ascend a twisty, laminated-glass staircase as
custo-mers belly up the Genius Bar (more on that later) at the rear
of the floor.
Opening
August 28, the Apple Store, Shinsaibashi saw some 2,500 people pass
through its doors on the first day and generated a line that stretched
through Amerika-mura to the edges of the Hanshin highway. (Reports
vary, but the very first person in line is considered to be graphic
designer Youichi Nishida, said to have staked out a spot by the
entrance at 5:40am the previous morning. Hardcore.) It may not be
a theme park, but it does a pretty good impression of one.
I don't deny Yodobashi Camera and Sofmap
their way of selling [computer products] it's great, it works
for them but I think we provide our customers with more,
Takebayashi continues. The atmosphere here is different.
Atmosphere, of course, may be at least
partly responsible for the booming success of the not-just-computer-stores
Apple computer stores in the States (over 80 at last count), Tokyo,
Osaka and the upcoming '05 branch in Nagoya. The places just feel
different more, say, your modernist uncle's cool downtown
bachelor pad than the fluorescent-hued, barely-contained street
riot that is Umeda's Yodobashi Camera. The interiors of the Apple
stores from ideas from a Berkeley archi-tectural firm as
well as company guru Steve Jobs are a mélange of brushed
metallic surfaces, unvarnished wooden tables and a smattering of
product set-ups placed within easy reach. Want to see what all the
iPod fuss is about? Now is your chance the stores practically
beg you to play with the ones on display.
This is a shop designed so people can see
products, try them out, stop by to visit on the way to work in the
mornings or on their way back home at night, store manager
Masaru Ichinosawa offers. It's a very easy, easy place to
visit.
As any Mac fan will more than happily tell you,
ease of use and customer-friendly products are Apple's raison d'etre,
a philo-sophy perhaps echoed by the store design in general and
by the Genius Bar in specific.
A standard Apple Store feature, the GB is where
customers can ask for and receive solutions to computer problems
from an array of foreign and Japanese Mac geniuses.
(Almost 100% of the questions, the Geniuses can answer without
having to call anyone else, Takebayashi boasts. They're
really the Top Gun of Apple store staff.) Best of all, it
(as well as the hourly Mac workshops in the theater area) is completely
free unless, of course, you're actually bringing in a system
for repair. We aim for zero wait-time, Takebayashi says.
It gets much busier on weekends, but we still try to get customers
talking to someone very quickly.
Retail lore is full, of course, of stories about
shops so cool that no customers ever felt compelled to actually
buy anything, though throngs of Osakans were strolling the store,
iPod boxes in hand, one recent Monday afternoon. For her part, store
administrator Naoko Yamaoka admits she wasn't really good
at computers in the very beginning. But, she continues,
I was always really curious about the design aspects of Apple,
and why people are such big fans of the brand.
And these stores, Yamaoko adds, gazing
around, these stores are really, really amazing. Now, I wanna
buy tons of stuff.
Text: Jeff Lo Photos: Apple Store Shinsaibashi
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